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Coppelia dev. notes: Cherubim
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Topic: Coppelia dev. notes: Cherubim (Read 413 times)
Edgewise
Schrödinger's catgirl
Super-Senshi
Posts: 102
*dignity conservation mode*
Coppelia dev. notes: Cherubim
«
on:
September 07, 2011, 10:36:49 PM »
Caveat:
expect a lot of editing here as discussion spurs further development.
Cherubim are the Bad Cops. That's really the most important thing to know about them. They are
the
Bad Cops.
Their model is generally smaller than the Elohim, and closer in size to average human heights; their strength, while superhuman, is less than an Eloi's because their power is focused more on speed than on strength.* Cherubim are by far the fastest runners among Coppelia, but can overheat quickly if they prolong a chase.
Like the Seraphim, Cherubim also have auxiliary weaponry--fangs and metal fingernails are the most popular. Their primary weaponry will always have a cutting edge, somewhere: a Cherub's ranged weapon will have a bayonet.
Lacking the specialization of the other classes of Coppelia, Cherubim seem to have a sort of "middle child" frustration which is expressed mostly through provocative abuses of power. The key to promotion within this class is self-control.
*Because they have essentially the same actuators, a Cherub in a pinch can express the brute power of an Eloi by
running
as hard & fast as she can at her target, but because her frame is much lighter, she risks breaking apart on impact.
--TBC--
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brennalarosa
Archangel of Murphy
Overlord
Royal Ambassador
Posts: 292
Where's my moose?
Re: Coppelia dev. notes: Cherubim
«
Reply #1 on:
September 09, 2011, 07:45:21 AM »
I am loving this. I can almost see most Cherubim hiding out in the military and police force, simply because they can beat on people. Or the MMA circuit (which probably has plenty of gorgeous robots for the sake of ratings).
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